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Duke nukem forever strip bar
Duke nukem forever strip bar











duke nukem forever strip bar
  1. #DUKE NUKEM FOREVER STRIP BAR SOFTWARE#
  2. #DUKE NUKEM FOREVER STRIP BAR PC#
  3. #DUKE NUKEM FOREVER STRIP BAR TV#

#DUKE NUKEM FOREVER STRIP BAR SOFTWARE#

The self-taught programmer said he wanted to "make a cool thing that impressed people." He certainly succeeded at that Apogee Software (the company that would soon become 3D Realms) recognized his talent and signed him on to finish up the engine, which became the basis for several games - including Duke Nukem 3D. Rhode Island teenager Ken Silverman began coding the Build Engine after seeing screenshots of the then-unreleased Doom. A player might stumble upon an impaled Indiana Jones dangling from the wall, or Homer Simpson's Sector 7-G, or even a re-creation of the starship Enterprise's bridge.ĭuke Nukem 3D's uniquely complex and interactive 3D environments were made possible by 3D Realms's proprietary "Build Engine," which could render things the Doom engine couldn't. They intensified the gamer endorphin rush with meticulously crafted fan-service in-jokes. Secret areas had been a staple of the genre since Doom, but Duke's didn't just offer some extra health or ammo.

#DUKE NUKEM FOREVER STRIP BAR TV#

Casual Easter eggs referenced pop-culture matters that were current at the time - like a TV showing a clip of O.J. A shrink ray would zap aliens down to pint-size, after which Duke could stomp them another device froze them into ice.

#DUKE NUKEM FOREVER STRIP BAR PC#

In 1996, PC gamers had simply never seen anything like this.Īdded to this were fun, offbeat weapons complementing the standard SMGs and rocket launchers. In one level, you could activate a projector to start an adult movie, then blow a hole in the screen. Toilets flushed you could fire at billiard balls to make them carom off each other  light switches could be turned on and off security monitors showed other parts of the level  and beer bottles shattered when fired at.

duke nukem forever strip bar

Go inside, and in between blasting aliens, you can tip the dancers, who for some reason are still onstage amid the extraterrestrial invasion. It opens outside a Los Angeles gentlemen's club. The game doesn't open in a research base on Mars or a Gothic castle. Level design was more grounded in the real world. But Duke had a personality - granted, a personality assembled from Hollywood clichés, but a personality nonetheless.ĭuke's distinctiveness didn't end with the voiceover. All you knew about " Doom guy" was that he was tough. In the modern age of voice-acted games, these sparse one-liners might not seem like much. Other lines range from jingoistic machismo ("Let God sort 'em out") to straight-up vanity: When stopped in front of a mirror, Duke says, "Damn, I'm looking good." Tipping dancers in the gentlemen's club level, Duke would leeringly say, "Shake it, baby." All these lines were uttered with gusto by veteran voice actor Jon St. Cribbing Tarantino, Duke says to an enemy alien, "I'm gonna get medieval on your *ss."

duke nukem forever strip bar

"Groovy" and "Hail to the king, baby" reference Bruce Campbell's Ash from the Evil Dead series. Duke's famous tagline, "I'm here to kick *ss and chew bubblegum - and I'm all out of gum," is a paraphrase of a "Rowdy" Roddy Piper line in They Live. The game is peppered with Duke's wisecracks, many of which are unabashedly cribbed from famous movies. (Even years later, in Half-Life 2, the stubborn muteness of protagonist Gordon Freeman became a subject of ridicule.)ĭuke Nukem 3D didn't care about any of that. This was partly because audio used up valuable memory and hardware space, but also because the genre focused on total identification between player and avatar, which voiced dialogue could undermine. Most FPS protagonists at the time didn't say much. With Duke, the genre had arguably taken its first real step forward since Doom. What's more, the first chink in id Software's armor became apparent. More objects could be interacted with, and the weapon design was more creative. It wasn't just the humorous protagonist Duke's world felt more alive than anything that had come before. Launching in January 1996, the game took the Doom formula to a new level. Though some of these post- Doom titles were respectable games, none came close to topping the excitement around Doom itself. Its highly anticipated follow-up, Quake, seemed poised for uncontested dominance of the genre.Įnter Duke Nukem 3D. In that time, numerous knockoffs and copycats had been spawned, most of them with a gritty, humorless style and a taciturn protagonist lacking any personality. As 1996 dawned, video games had moved firmly into the third dimension. Id Software's seminal first-person shooter (FPS) Doom - which had made its lead developers, John Carmack and John Romero, wealthy men and minor celebrities - was more than 2 years old.













Duke nukem forever strip bar